Your players tap the link and land on a blank screen

Games live on creator content and paid social — and both deliver taps from inside an app's own browser. When the store handoff fails there, the campaign reads as a weak creative.

Creator posts · TikTok and Reels · Discord and Telegram · playable ads

Why it hits this category

Creator traffic is the blind spot

You pay per post and get no click dashboard. A routing failure and a bad placement look identical from where you are standing.

Install campaigns cover only part of the mix

App install campaigns hand off natively and are fine. Everything else — a link in a video description, a Discord message, a Telegram post — is not.

A link per creative, per creator

Give each placement its own link under one app, and the dashboard splits taps by source app. You learn which channel brings players and which brings noise.

Soft launches distort the read

During a soft launch every number is a signal. A routing loss that differs by country and by app version makes a geo look weak when it is merely unreachable.

What we measure

Delivery depends on which app the link opens in, and the spread is wide. These are our own numbers, not an industry estimate. Sample: 606 taps through our own links, 3–5 August 2026. Every link reports back when a tap fails to leave the in-app browser, so these are counted, not modelled.

SourceReached the storeDetail
Instagram99%3 taps stalled, 2 of them recovered by pressing the button
Facebook81%35 stalled, 17 recovered — this is where the system asks for confirmation
TikTok86%small sample, but the pattern matches Facebook
Plain browser100%nothing to escape from, the store opens directly

What the link actually does

It reads where the tap came from and takes the route that survives there: the external browser out of Instagram and Threads, the store's own scheme where that is what works, an immediate button where the system asks for confirmation. If everything is blocked, the tap still ends on a visible button instead of a blank screen.

Nothing to install

No SDK and no changes in the app. You swap one address for another.

Your tracker stays

An attribution link can be the destination. We hand the tap over and leave your parameters alone.

You see what arrived

Each link reports when a tap failed to leave the in-app browser, so the dashboard shows delivery, not just clicks.

Questions

Does this apply to app install campaigns?

No, those are safe: the store opens natively from the Install button. It applies to every link-based placement around them.

Can we deep link players who already have the game?

Yes. Add a deep link and the tap opens the game itself, with the store as the fallback for everyone else.

How many links can we create?

As many as you need under one app name — one per creator, per creative or per community.

Do app install campaigns need this?

No, they hand off to the store natively. Everything else does: a link in a video description, a Discord message, a creator post.

Can we send existing players into the game?

Yes, with a deep link: people who have the game land inside it, everyone else goes to the store.

Fix it with one link

Free while you try it: up to three apps, unlimited links under each, full routing and per-source stats. The paid plan buys a shorter address.