Click to install rate, and when to worry

A bad ratio sends teams rewriting creatives. Sometimes the creative is fine and the taps are dying somewhere nobody is looking.

6 August 2026 by PAD team

Rough expectations

Ranges vary wildly by category and geography, so treat these as orientation rather than benchmarks.

ChannelClick to install, roughly
App install campaigns, store sheet25 to 40%
Traffic campaigns via landing page5 to 15%
Organic social, bio links3 to 10%
Broad display1 to 5%

The gap between the first two rows is mostly friction: an install sheet inside the feed versus a browser, a page, and a store visit.

The failure that mimics a bad creative

If a share of your taps ends on a blank page, your click count is unaffected and your install count drops. That reads as a conversion problem, so teams change the creative, then the landing page, then the store screenshots, and the ratio never moves.

The tell is the shape of it: install campaigns look normal while traffic campaigns look broken, and the difference between them is precisely whether a browser is involved.

How to check in ten minutes

The arithmetic

At $0.40 a click and 10,000 clicks, a fifth of taps failing is $800 spent on nothing, while the dashboard reports full delivery and a healthy CTR. That is the same money as a mediocre creative, without the visible symptom.

Our links separate taps that reached the store from taps that got stuck, so the ratio stops being a guess.

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